Tuesday, March 17, 2009

Spokane ASL Club

The Spokane ASL club will be meeting this Friday at our usual 6:30 - 7:00-ish time at Rob Wolkey's house for some cardboard carnage. Come join in the fun and don't forget to brush up on your Bocage rules...

Saturday, March 7, 2009

Lots of ASL goodness...

Got together with Rob W., Rob R., and a new addition to our group, Issac W. (Lots of "W"'s in our club...). Rob R. and Issac squared off against each other in The Meat Grinder from AP5 with Rob pulling off the win. Row W. and I on the other hand playtested a new Chas Argent scenario from AP6. This one's about done, we figure.

I don't recall the name of the scenario but it is a 7.5 turn romp in 1944 France. It uses 1/2 (A-Q) of board 50 and 1/2 (R-GG) of one of the new boards. The Germans (SS Panzergrenadiers supported by two tanks - A StuGIII and another one) have to enter on the narrow end of board 50, attack and take two buildings on board 50 (B6 and C5 to be specific) and then exit > 12 VP off the opposite narrow end on the new one. The Americans win by preventing this OR killing both tanks. The Americans can set up anywhere on the new board or in hexes A-D inclusive on board 50. The Americans also get to HIP 1 squad equivalent and SW.

As the Americans, I decided to deploy a 2nd line squad (simply because the 1st and 2nd line squads have the same unbroken morale - though, if I had it to do over again, I'd probably split one of the devil 6-6-6 squads) and I needed to HIP 2 of my 3 bazookas to keep Rob guessing. I chose to do so in the back field (on the new board) where they could overlap their 3-hex "effective" range on the side of the board where I assumed he would drive the tanks down, but not in the obvious places. I put them further back to try and lure him into complacency figuring if he had to constantly search concealment terrain for BAZ troops, eventually, he'd have to give up and just go for the finish line and I could get him then.

The rest of my strategy was one of retreat. There is NO WAY the Americans are going to hold these buildings against the Germans. Don't even try. The trick is to make them waste time trying to get to them while falling back past them into the trees where the new board begins. I set up forward (mostly on Hexrow 50D). I evened out my two machine gun stacks so that Rob wouldn't know exactly where my 9-1, 6-6-7 and HMG was versus my other 6-6-7 and MMG. The rest of the counters I used as dummy stacks, even placing one set in one of the Victory buildings and then "filling" out the rest of my front line and adding a "mobile reserve" a few hexes back on the new board to start a fallback support group. I put the HMG up on the level 2 hill on the left side of the board and the MMG in the grain on the right.

The plan was to make the Germans take 3 or 4 (preferrably 4) turns to get to and take the buildings (falling back on turns 3 and 4 to the woods area you first get to when you enter the new board. The MG's would fall back first to take up support positions in the woods covering the "exit" approaches and helping to get as many of the remaining squads back as possible. Then for another turn or 2 (preferrably two) the squads would hold up the german advance or die trying. Finally, the Germans have to rush for the finish line where my two BAZ HS waited to "splodey" some tanks.

The plan was actually working reasonably well up until turn 3. I was keeping the Germans cautious and they were slowing a little bit. I decided to shift the HMG down off the hill and get it back to the woods where it could support the retreat. Bob couldn't let that happen, of course and took a shot along a really CLOSE, unblocked line of sight and got a KIA (and my sniper), keeping rate on both his LMG's. "That 9-1 leader's DAID, son!" DOH!!!!! Squad fails LLTC and breaks. Rob rates again with the MG's, I fail again on the MC, now it's a HS. Rob FINALLY looses rate but hits, I fail the final MC and just like that, one of my MG's is gone (destroyed even). Sniper was hot, though and killed his 9-1 leader - something anyway. THAT was a disheartening turn, to say the least, but OK...I'm going to pass my PMC and go on.

I start to fall back with my other MG, trying to keep to cover to get back to the patch of woods on the right side. Same German kill stack. KIA. MMG left in hex. At this point I'm in REAL TROUBLE. Turn 4 sees the Germans advancing on the Victory Buildings. I try to do some damage because I'm going to need to take less fire as I fall back due to no support. I actually get some decent shots in but only one has any effect. It also activates his sniper. Bang. 7-0 leader Dead. No MG's, No Leaders. I retreat in earnest. Guys putting on their blue hats on the way back. No one to tell them they're out of style.

At this point the plan has completely fallen to pieces. Instead of having the exit lanes covered by MG's and BAZ, there is BAZ with no leadership. The right side of the board is completely open except for a lone BAZ HS in the backfield. Instead of the Germans having to rush for 1.5-2 turns to get off the board, they can leisurely take 3.5 while searching out my BAZ HS and killing them making way for the tanks to exit with impunity. We decided to call it.

Aside from my atrocious luck, this scenario is actually pretty well balanced. I think that the strategy I hit upon is a pretty sound one. Instead of putting the MG on the hill I might have considered starting it in the woods on the new board. Other than that and some minor movement mistakes with dummy squads, I think I played pretty soundly (from a tactical perspective). Rob will be sending an AAR to Chas with our balance recommendations, but from a straight OB/VC/SSR perspective, I think this one's pretty well done. So does Rob.

As a side note, I also got my first look at the finished AP5. Man it was neat to see my name listed as a Playtester. Doin' some work for the hobby. Feels good. I already have a scenario I want to try from the pack as well. Good times. I LOVE this game.

Wednesday, March 4, 2009

Spokane ASL Club

We'll be meeting this Friday at Rob Wolkey's house. Available are AP6 playtests, AP5 scenarios, or bring something else you want to play. We'll play it. 6:30 pm (or 7:00 if you're me) as usual. Hope to see you all there.

Saturday, February 28, 2009

Light Airline Reading

So as some of you know I flew out to PA this week for a job interview. I AGONIZED over what to bring on the plane to read. I finally decided to get a book out of my collection that I had only half finished. The book is Strategy, by B.H. Liddell Hart. I then proceeded to finish the section I was on (Napoleonic Wars) and skip WWI for now to get to WWII (my not-so-secret love affair where history is concerned). I was TOTALLY blown away.

This guy is amazing in his analysis of strategy and its application to the battlefield. He even takes a chapter and sums it up. The whole time, I'm thinking about ASL (and other wargames I've played, but mostly ASL) and how all of this applies perfectly...For example.

The points he makes in Chapter 20 (his summary) are as follows:

Positive:
1.) Adjust your end to your means
2.) Keep your object always in mind
3.) Choose the line (or course) of least expectation
4.) Exploit the line of least resistance
5.) Take a line of operation which offers alternate objectives
6.) Ensure that both plan and dispositions are flexible - adaptable to circumstances

Negative:
7.) Do not throw your weight into a stroke whilst your opponent is on guard
8.) Do not renew an attack along the same line (or in the same form) after it has once failed

Now, several of these have more applicability to a campaign game (simply because it is longer and usually has a larger field of operation with more objectives, however, even longer (non-tournament-sized) scenarios can benefit from these suggestions (eg. the 8 turn scenarios in the modules themselves). Not to mention the possibilities for games that actually offer operational strategy gaming (like MMP's OCS and RCS series or the GMT games). Admittedly there are some "gamey" things you need to consider to stay within the prescribed rules, but it certainly give the player some broad guidelines for good strategy. I was VERY impressed.

I highly recommend giving this book a read if you are at all interested in military history. You'll be glad you did.

Saturday, February 14, 2009

Happy Valentines Day

For all you readers out there (since none of you are women anyway...). It's valentine's day. Do something special for one you love, give the gift of geekness. Like this picture from XKCD for starters...
Or maybe a card from Dork Tower: http://www.dorktower.com/downloads/valentine.pdf

Either way, have fun today. Give some lovin' (Bowm chicka wow wow)

Friday, January 2, 2009

More ASL Resources

This link was posted over on the GS forums and is about the coolest thing I have seen yet for introducing new players to Full ASL. Each portion has a "tutorial explanation" along with a scenario that utilizes only rules that have been explained so far (a la Starter Kit style). It looks like they were originally designed by the Vae Victis guys. They are AWESOME! Have a look: Here.

Spokane ASL Club

The Spokane ASL Club will be meeting tonight at Rob Wolkey's House at 6:30 pm (7:00 if you're me) for some cardboard carnage. Hope to see you all there.

Thursday, December 25, 2008

For all of my "Faithful" readers....

I don't know how many of you actually read this on a regular basis, but for those that do, thank you for your support. I have a lot of fun with ASL and my other interests and am glad that there are those interested in sharing that. I wanted to take today to wish you all a Merry Christmas. May it be filled with love, peace, and happiness.

Tuesday, December 16, 2008

Sadness...

There was ASL and my mind conspired against me....

Let me explain...

Friday, I was all set to go to ASL at Bob's house. I was looking forward to meeting the other guys (usually it's just Bob and me or sometimes Rob R. or Jess W). Then I saw the forecast: snow. OK, I thought. Slow and careful. No problem. I left at 4:30 to go to grab a bite for the family and I to eat and skidded the van 3 times there and back. It was like 2 miles round trip. I'm thinking. OK, I might get there OK, but at midnight, am I going to be so tired I can't drive this safely (especially with heavy snow in the forecast)? I cancelled. Of course, it stopped snowing up in North Spokane around 7:30 pm. I was sad.

Still, the next day, I put the snow tires on my van. More traction....mmmmm....

Hopefully that doesn't happen again.

I am going to have a serious jones to play ASL here over the holidays. I can see it now. Frothing at the mouth, convulsions, irritability, nervous tics...

OK maybe not, but if nothing else, I need to get a VASL game going in the very near future.... Certainly before January when we are likely to resume F2F games.

Monday, December 8, 2008

Spokane ASL Club

There will be a meeting of the Spokane ASL Club this Friday at 6:30 at Bob Wolkey's House. Rob Robertson may be leaving soon so we are going to send him off ASL-style...by kicking his butt, just in case we don't have another opportunity before he takes a new job. It sounds like the theme is going to coincide with the time of year. We are going to do some "Bulge" scenarios. Attending will be the largest gathering of ASL-er's I've seen since I started 2 years ago (6 of us, including myself). I'm totally psyched. Hope to see you there....